Reverse mode

Re: Reverse mode

Postby betharatux1 » 02 Apr 2012, 01:03

Auria {l Wrote}:
Yes I think keeping the original scale is better. With point #2, sorry I don't understand you, "is really should to be real thing" is not really well-formed english


i'm sorry (to Auria and ctdabomb), i just want to ask what is FPS ?
but, i feel better discussed about minigolf mischief for make it work in vice-versa again.
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby ctdabomb » 02 Apr 2012, 01:05

betharatux1 {l Wrote}:i'm sorry (to Auria and ctdabomb), i just want to ask what is FPS ?
but, i feel better discussed about minigolf mischief for make it work in vice-versa again.

FPS is frames per second.
you can just start over with the version of the track from SVN and re-add the ramp. :D
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: Reverse mode

Postby betharatux1 » 02 Apr 2012, 01:26

How if ramp like this ?
Attachments
like this.png
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 02 Apr 2012, 01:30

betharatux1 {l Wrote}:How if ramp like this ?


this seems reasonable :)
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 02 Apr 2012, 02:20

i did tested it, looks like no problem i found. ;)
just check it.
Attachments
minigolf mischief + ramp.zip
(5.8 MiB) Downloaded 251 times
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 02 Apr 2012, 17:38

Thanks, this is quite good. Unfortunately I have some problems with your blend file, all textures are missing? Do you have any idea why?

Some textures have paths like 'F:\minigolf\grass.jpg', obviously we'd prefer relative paths like in the media repo

also you appear to have changed the rock texture to a lower-resolution one, may I know why?
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 03 Apr 2012, 02:52

Auria {l Wrote}:Thanks, this is quite good. Unfortunately I have some problems with your blend file, all textures are missing? Do you have any idea why?

Some textures have paths like 'F:\minigolf\grass.jpg', obviously we'd prefer relative paths like in the media repo

also you appear to have changed the rock texture to a lower-resolution one, may I know why?


hm... :think: maybe i am forgot to packaging texture inside blend files, about location F:, i did extract files (minigolf mischief) in my directory for edit on blender, and about "changed the rock texture to a lower-resolution one", i just change texture name + extension (at begin = "rock.jpg" , because texture have use is "rock_brown.jpg" so i change as "rock_brown.jpg" for succesed link texture when i am run minigolf-track in supertuxkart.exe ) . the list texture did i change before is :
1.grass.jpg = grass3.jpg
2.rock.png = rock_brown.jpg
3.sky.jpg = sky3.jpg

But, now i did fix problem and packaging texture in blend files + add texture file, so just check again.
Maybe i am missing something again.
Attachments
minigolf mischief.zip
(10.13 MiB) Downloaded 246 times
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 05 Apr 2012, 01:43

Hmm normally when you get the directory from the media repo then all paths are relative. Nonetheless, if the textures are next to the blend (and they should), another tip : you can use menu File > External Data > make all paths relative. This eases sharing

EDIT: Are you sure you really used the blend from media repo? the textures are all wrong :( Your modified track uses rock_grey.png while the previous version used rock_grey.jpg, you use grass3.png whereas STK has grass3.jpg, you use rock_brown.png while STK has rock_brown.jpg
Using the media repo version usually ensures that you have the right textures
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 05 Apr 2012, 03:59

Auria {l Wrote}:EDIT: Are you sure you really used the blend from media repo?


i got it from this forum.

+ what is media repo, mean ? :|
+ where i can find that thing ? :|


Auria {l Wrote}:Hmm normally when you get the directory from the media repo then all paths are relative. Nonetheless, if the textures are next to the blend (and they should), another tip : you can use menu File > External Data > make all paths relative. This eases sharing

EDIT: Are you sure you really used the blend from media repo? the textures are all wrong :( Your modified track uses rock_grey.png while the previous version used rock_grey.jpg, you use grass3.png whereas STK has grass3.jpg, you use rock_brown.png while STK has rock_brown.jpg
Using the media repo version usually ensures that you have the right textures


Exactly, like this? :think:
Attachments
minigolf +check it.zip
(9.47 MiB) Downloaded 243 times
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby ctdabomb » 05 Apr 2012, 14:07

betharatux1 {l Wrote}:i got it from this forum.

oh, that might be part of your issue
betharatux1 {l Wrote}:+ what is media repo, mean ? :|
+ where i can find that thing ? :|

https://supertuxkart.svn.sourceforge.ne ... ain/trunk/ here it is.
it is the place where we store all th up to date files online. and this is where you should get the track from.
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: Reverse mode

Postby betharatux1 » 06 Apr 2012, 00:10

ctdabomb {l Wrote}:https://supertuxkart.svn.sourceforge.ne ... ain/trunk/ here it is.
it is the place where we store all th up to date files online. and this is where you should get the track from.


Thanks, it would be helped :)
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 06 Apr 2012, 00:55

Hmm I thought you knew, all tracks should come from the media repository
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 07 Apr 2012, 00:01

Auria {l Wrote}:Hmm I thought you knew, all tracks should come from the media repository


but because now i know , i will begin use track from media repo if some problem from future new track come.
i will ready to help (as can i do).
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby betharatux1 » 07 Apr 2012, 09:45

i feel realize something wrong in "minigolf +check it.zip", so i did fix it
just check again.
Attachments
minigolf+.zip
(9.5 MiB) Downloaded 245 times
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 09 Apr 2012, 00:39

Hi,

I'm sorry but you broke more textures :

Capture.PNG
Attachments
Capture2.PNG
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 09 Apr 2012, 04:59

only replace one with right texture, done aren't ?
Attachments
minigolf.zip
(9.69 MiB) Downloaded 245 times
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 09 Apr 2012, 20:39

Sorry I don't understand you.

The texture is still rotated.
Attachments
Capture.JPG
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 10 Apr 2012, 01:38

i did rotating (grass_trim.png),did export, and test.
no problem again.
Attachments
tux.png
Last edited by betharatux1 on 10 Apr 2012, 01:57, edited 1 time in total.
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby betharatux1 » 10 Apr 2012, 01:55

only check again. :)
Attachments
minigolf.zip
(9.64 MiB) Downloaded 247 times
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby Auria » 13 Apr 2012, 02:52

Thanks, everything seems in order!! I just committed it :)
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Reverse mode

Postby betharatux1 » 13 Apr 2012, 04:28

Have you interesting with this screenshot for STK 0.8 ?
Attachments
Minigolf Mischief- screenshot.png
"Just jumping and somersault on spring bed at mall, then great ideas come" Image
User avatar
betharatux1
 
Posts: 179
Joined: 14 Feb 2012, 17:25
Location: indonesia

Re: Reverse mode

Postby ctdabomb » 23 May 2012, 14:45

I think/hope that Fort magma is good this time.
Attachments
fortmagma.7z
(2.79 MiB) Downloaded 244 times
Some people are like slinkies... not really good for anything, but you still can't help smiling when you shove them down the stairs.
ctdabomb
 
Posts: 1075
Joined: 13 Dec 2011, 21:21
Location: halfway there

Re: Reverse mode

Postby Auria » 24 May 2012, 00:52

ctdabomb {l Wrote}:I think/hope that Fort magma is good this time.


thanks, that's quite good, I committed it to SVN :)
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Who is online

Users browsing this forum: No registered users and 1 guest