Track re-balance for 2.0
Posted: 13 May 2023, 18:46
There are currently a lot of tracks that have alternative paths were only one is viable, especially in online races this destroys the whole purpose of having multiple routes. therfore I would like to address those balance issues for 2.0
I won't aim for an perfectly balanced result but taking a specific route shouldn't mean you instantly lose the race.
Overall harder paths should be a little bit faster than easier ones but not as much as a lot currently are.
Here are the things which I think should be balanced and some ideas on how to balance them.
Black Forest:
- the first two split paths are already balanced pretty well, but the left one makes it easier to take the shortcut through the tunnel. Nerfing the tunnel shortcut and making nitro distribution a bit more even should do the job.
- the tunnel shortcut is wayyy to good rn making it a lot slower and a bit harder would be my idea, my goal would be that it usually doesn't make sense to take this route, unless you're going for the absolute best time.
- monastery shortcut: adding a zipper to the slower buttom route worked really well in my testing and made them about equal.
Cocoa Temple:
- the left split path right after the start is a bit more difficult and also slightly slower, adding some nitro should make this path more viable.
- in the village the by far best path is the right one either nerfing this path by making the zipper from the jump slower, or buffing the left paths by adding a zipper and/or nitro would be ideas. The right path should still remain slightly faster as it is the harder path.
Ravenbridge Mansion:
- the path dropping down in the mansion is way slower at the moment I don't see a good way to buff it other than adding nitro, slowing down the zipper from the path through the library could also work.
Grand Paradiso Island:
- the left of the first split paths is way slower, adding a zipper at the start of the straight should work well.
- maybe the secret path on the left could become viable after that buff, I will have to test that.
Oliver's math class:
- the secret shortcut makes the track way shorter than it already is, I would just remove the shortcut but I don't know if other players agree with that. There is not a good way to nerf this one except for adding a slowdown to it.
Let me know if you agree or disagree with the changes I have in mind, and if I missed any things that you think should be balanced as well.
I won't aim for an perfectly balanced result but taking a specific route shouldn't mean you instantly lose the race.
Overall harder paths should be a little bit faster than easier ones but not as much as a lot currently are.
Here are the things which I think should be balanced and some ideas on how to balance them.
Black Forest:
- the first two split paths are already balanced pretty well, but the left one makes it easier to take the shortcut through the tunnel. Nerfing the tunnel shortcut and making nitro distribution a bit more even should do the job.
- the tunnel shortcut is wayyy to good rn making it a lot slower and a bit harder would be my idea, my goal would be that it usually doesn't make sense to take this route, unless you're going for the absolute best time.
- monastery shortcut: adding a zipper to the slower buttom route worked really well in my testing and made them about equal.
Cocoa Temple:
- the left split path right after the start is a bit more difficult and also slightly slower, adding some nitro should make this path more viable.
- in the village the by far best path is the right one either nerfing this path by making the zipper from the jump slower, or buffing the left paths by adding a zipper and/or nitro would be ideas. The right path should still remain slightly faster as it is the harder path.
Ravenbridge Mansion:
- the path dropping down in the mansion is way slower at the moment I don't see a good way to buff it other than adding nitro, slowing down the zipper from the path through the library could also work.
Grand Paradiso Island:
- the left of the first split paths is way slower, adding a zipper at the start of the straight should work well.
- maybe the secret path on the left could become viable after that buff, I will have to test that.
Oliver's math class:
- the secret shortcut makes the track way shorter than it already is, I would just remove the shortcut but I don't know if other players agree with that. There is not a good way to nerf this one except for adding a slowdown to it.
Let me know if you agree or disagree with the changes I have in mind, and if I missed any things that you think should be balanced as well.