Polo10 {l Wrote}:The village is great graphically but you need two paths of the same length.
The 2 parts are of the same lenghts tho or did you mean something else?
Polo10 {l Wrote}:And when you get to the bridge it's a bit complicated and not very fluid.
Do you mean only the left turn when entering the bridge, or also the part of the bridge after that?
fracture {l Wrote}:While I do like the waterfall, it's harder to control the driver.
Tha's actually a bug. It seems that on specific angles even with a magnetic texture the karts are not able to turn like they normally can. Rotating the waterfall by 45 degrees fixed that issue, but that is of course not a solution that will work. I only did it to test is the angle was the reason.
I don't like that as well (even though it kinda makes sense that you can not control your kart like normal).
fracture {l Wrote}:My suggestions: take out the waterfall (or make a different path in which you drive around it but not on it) and reduce the uphill slope towards the end.
I really don't want to take out the waterfall it's the core part of the track for me. If the bug get's fixed it should be fine I think
fracture {l Wrote}:I don't think the two separate paths in the village are necessary since they are both the same length and look the same, but since villages in real life aren't one street, it does make sense.
Yep you are right there isn't that much to the 2 paths at the moment. I still think it makes sense to have more than 1 paths in the village, and I will hopefully come up with something to give each path a purpose.
eltomito {l Wrote}:My only gripe with this track is that it's pretty boring to drive. I compared it to The Old West from addons and that one is much more fun. You can go on the railway tracks and trough a tunnel, or you take the normal route and see the valley, there are interesting turns and stuff. But I understand that the driving on train tracks is already (really well) used in Black Forest, so it would be kind of old to do it again here. But anyway, I'd enjoy some more exciting turns, narrow passes, split roads or whatever.
Hm IMHO the track is not that boring to drive. At least the part before you enter the village is quite challenging (especially the bridge part). Of course it's not on the level of the new Fortmagma or Minigolf but not every track should as hard as the two.
In terms of exciting sections I think you are right , besides the waterfall and the little lake there isn't that much that makes this track special. But then again I don't think every track needs to be extremly special and having some more basic tracks is also important.
I already planned to make the train tracks an alternative path (I know black forest already has that but as long not more tracks start using that as well it should be fine imo).
I also plan to add some obstacles to the paths in the village that will make them more interesting as well.
Now to the part that you all agree on, the steep upwards section after the village:
The reason it is so steep is simply that I had to counter the height of the waterfall, the track only goes upwards after the waterfall but there was still a lot to cover after the village.
I'm not the biggest fan of that section as well, it really was just the simplest way to complete the track cylce. I first had some more turns in that section but that made the track to long and I also did not have any good decoration ideas for that section, so it would've been kinda wasted space of the track.
For the section as it is right now I planned to make it look something like that:
I'm very interest to know, is it only to steep because of bad visibility? Or do you guys also don't like the gameplay of that section?
As eltomito said visibility will get better once details to the border of the track will be added.
But maybe adding a turn more and making it a bit less steep would be the better solution, I would have to come up with a bit more interesting decoratin tho, any ideas?