tempAnon093 {l Wrote}:It's a tough egg hunt but I like it! I tried for 40 minutes and got 14/19, 7/15, 2/19 (Spaceman and Floating Up). I did make it to the outside once but got lost before collecting any and didn't try again during this run.
RX1 {l Wrote}:I consider renaming "Falling Up" to "Floating Up" Bonus.
tempAnon093 {l Wrote}:RX1 {l Wrote}:I consider renaming "Falling Up" to "Floating Up" Bonus.
I actually like 'Falling Up' more, since the Dyson Sphere messes with the 'gravity'. I just forgot the name because I was in a rush.
CrystalDaEevee {l Wrote}:I have finally finished porting the HD wipEout models onto STK, and of course, I have recorded some Dyson as promised (I will add the Fury ships if I ever get the Qirex Fury)
https://www.youtube.com/watch?v=IUECrTDf6ho
CrystalDaEevee {l Wrote}:On the other side I had shown and improved my egg hunt time down to 36 minutes on the next day
RX1 {l Wrote}:...
QwertyChouskie {l Wrote}:Super exciting! I hope that maybe Dyson Speedway can be included as a core track in STK 2.0, it's certainly of sufficient quality
SvenAndreasBelting {l Wrote}:QwertyChouskie {l Wrote}:Super exciting! I hope that maybe Dyson Speedway can be included as a core track in STK 2.0, it's certainly of sufficient quality
I have thought about that as well. Graphically it's my favorite add-on track. But I think that the gamplay would have to be heavily adjusted in order to work as a main game track.
Right know the track is too long and also a bit too hard/fast for a main game track.
Making the track shorter (essentially making the track more packed) cutting out the less interesting parts of the track and making the zippers less agressive, are the first things that come to my mind.
Shortening the track would also allow to get rid of the places that have an empty sourrounding (or add some to empty places).
Not sure if your'e interested to put some more work into this track since you said that this was the last major update.
Would be really cool to have a track like this in the main game tho!
QwertyChouskie {l Wrote}:Honestly I don't think much needs to be changed IMHO. Just unlock the track after the completion of story mode, as a "final gauntlet/ultimate reward" of sorts. It's pretty standard gave dev practice to have a final much harder level after defeating the main story/campaign/etc (think e.g. Dark Side/Darker Side in Mario Odyssey).
QwertyChouskie {l Wrote}:The only thing I can think of off the top of my head that I'd change for inclusion into the main game is removing that one part where your kart slides uncontrollably. I know it was intended as a feature but it really feels more like a bug IMHO, it's easy to end up at a 90 degree angle when you get to the end of it, which then stops your kart completely.
SvenAndreasBelting {l Wrote}:Shortening the track would also allow to get rid of the places that have an empty sourrounding (or add some to empty places).
Not sure if your'e interested to put some more work into this track since you said that this was the last major update.
Would be really cool to have a track like this in the main game tho!
QwertyChouskie {l Wrote}:Honestly I don't think much needs to be changed IMHO. Just unlock the track after the completion of story mode, as a "final gauntlet/ultimate reward" of sorts. It's pretty standard gave dev practice to have a final much harder level after defeating the main story/campaign/etc (think e.g. Dark Side/Darker Side in Mario Odyssey).
The only thing I can think of off the top of my head that I'd change for inclusion into the main game is removing that one part where your kart slides uncontrollably. I know it was intended as a feature but it really feels more like a bug IMHO, it's easy to end up at a 90 degree angle when you get to the end of it, which then stops your kart completely.
RX1 {l Wrote}:...I could scale the whole thing down, change the texturing style more towards the STK-Enterprise look and add some more environmental modeling and animation. This second edition was supposed to be called "Warpcore Factory".
Users browsing this forum: No registered users and 1 guest