SuperTuxKart 0.9.2 released

SuperTuxKart 0.9.2 released

Postby Auria » 01 Jul 2016, 01:27

After several months of hard work we are happy to finally release SuperTuxKart 0.9.2!

This release includes a lot of work from Benau, a new developer. Thanks to him, we are now supporting TTF fonts, which is a lot easier for us to maintain and should ensure that all characters from all main languages are now available. He also finished recording races and ghost replays (where you can try to beat a recorded race), which were started as Google Summer of Code projects, but never completely integrated. Additionally he finished and significantly improved work on computer opponents in battle mode, and even added the ability to play in teams with and against the computer in soccer mode.


Ozone0ne and Krobonil have also contributed a new original song for the farm track; and Flakebi implemented a new kart characteristic system, which makes it much easier to modify the kart physics and have karts with different behaviour.

Included is now also "Antediluvian Abyss" track by Samuncle, which replaces the old subsea track. An early-access version of this track was part of our previous gift package for donators, but as promised it is now released as part of the standard release.
We also included a new track by first time contributor Ponzino - a new 'Volcan Isand" track.

As mentioned in the previous post, networked multiplayer is unfortunately not available yet as there is more work needed to make it work well. We have done some serious work, and a lot of improvements to show, but feel that it is not yet good enough for a special LAN-only mode. More work is needed to make LAN mode work good enough for an enjoyable game experience, and we decided to spent more time and have a good release instead of one that would potentially suffer from stuttering. But stay tuned for more news on networking, it is our top priority.

More information on our blog : http://blog.supertuxkart.net/2016/07/su ... hello.html

Downloads here : https://supertuxkart.net/Download
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Re: SuperTuxKart 0.9.2 released

Postby Akien » 01 Jul 2016, 06:42

Awesome news, congrats to everyone involved!
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Re: SuperTuxKart 0.9.2 released

Postby MTres19 » 02 Jul 2016, 04:13

A warning: at sourceforge.net/projects/supertuxkart, the Download button has the source package listed.

EDIT: Sorry, that was just on Android.
Last edited by MTres19 on 03 Jul 2016, 02:36, edited 1 time in total.
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Re: SuperTuxKart 0.9.2 released

Postby Dugglez » 02 Jul 2016, 06:21

Hey Everyone! I'd like to give my thoughts on the update.

Firstly the 2 new maps/how they replaced their old ones.
Very well done! I liked Volcan(o?) Island, and the choice to replace Gran Paradisio was a well-made one, as Gran Paradisio took AGES to load even on stronger computers.
Subsea was long and boring, Antediluvian Abyss is a better title and a better map. shorter and interesting.

Ghost mode is by far my favourite thing in this update. If online support was added that would be beyond amazing.

Good Work!
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Re: SuperTuxKart 0.9.2 released

Postby benau » 02 Jul 2016, 07:53

Gran Paradisio is not replaced
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Re: SuperTuxKart 0.9.2 released

Postby Dugglez » 02 Jul 2016, 10:17

benau i meant on the story mode
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Re: SuperTuxKart 0.9.2 released

Postby samuncle » 02 Jul 2016, 11:37

Dugglez {l Wrote}:benau i meant on the story mode

It hasn't been added. There are still a challenge gran paradiso

https://github.com/supertuxkart/stk-cod ... .challenge

I wouldn't accept that since gran paradiso represents a flagship track. Ideally all tracks should be like that.

Also it's strange that you like abyss because it has roughly the same polycount and load time.
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Re: SuperTuxKart 0.9.2 released

Postby tux_peng » 05 Jul 2016, 19:33

subsea will make into addons, right?

Ghost races is by far the best new feature. BTW-- I had to install the nvidia binary driver or it would freeze on the new race screen.
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Re: SuperTuxKart 0.9.2 released

Postby Dugglez » 06 Jul 2016, 01:01

My Apologies I meant Cocoa Temple. took like 10 seconds to load on my fast computer
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Re: SuperTuxKart 0.9.2 released

Postby Cyberpangolin » 06 Jul 2016, 22:45

Great job, thanks to all contributors!
The AI for the 3-strikes and the soccer are really good improvements, so we can definitely wait a bit for networking :), and even more if it is for more stability.
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Re: SuperTuxKart 0.9.2 released

Postby tux_peng » 06 Jul 2016, 23:03

IF you have a twitter account, retweet this https://twitter.com/tux_peng/status/750404464998117376 I think it would be great to have a prominent youtuuber play STK
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Re: SuperTuxKart 0.9.2 released

Postby nod » 17 Jul 2016, 02:57

best open source racing game

problem
racing mode has more then 20 track
Egg hunt,Strikes-Battle,Soccer mode has less than 20 tracks
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Re: SuperTuxKart 0.9.2 released

Postby suiciwd » 04 Sep 2016, 14:28

Dugglez {l Wrote}:Hey Everyone! I'd like to give my thoughts on the update.

Firstly the 2 new maps/how they replaced their old ones.
Very well done! I liked Volcan(o?) Island, and the choice to replace Gran Paradisio was a well-made one, as Gran Paradisio took AGES to load even on stronger computers.
Subsea was long and boring, Antediluvian Abyss is a better title and a better map. shorter and interesting.

Ghost mode is by far my favourite thing in this update. If online support was added that would be beyond amazing.

Good Work!


Volcan island lags so much (10 - 20 FPS) but Gran Paradisio doesn't (25 - 40 FPS).

And the loading time seems the same.

And waiting for online multiplayer , smoother gameplay and headlights on karts
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Re: SuperTuxKart 0.9.2 released

Postby xeno74 » 11 Sep 2016, 21:35

Hi All,

I installed SuperTuxKart 0.9.2 on FreeBSD 10.3 today.

I used the following commands:

{l Code}: {l Select All Code}
sudo su


{l Code}: {l Select All Code}
cd /usr/ports/games/supertuxkart/ && make install clean


After that I tested it. It works fantastic with my Nvidia GeForce GTX 680 PCI Express 2 x16 2 GB VRAM. (Driver version 346.96)

Screenshot:

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Many thanks for this great game! :)

Cheers,
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