[ES] ayuda

[ES] ayuda

Postby torrejon778 » 22 Jan 2016, 01:54

Hola tengo estes problema al jugar me podrian decir cual es el problema y como solucionarlo??
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emule.png
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Re: ayuda

Postby XGhost » 22 Jan 2016, 11:21

Wow that looks funny :)
Well, I'm not speaking Spanish but I think the question is, how to fix this issue.
- Does it happen on all tracks or only on some specific ones?
- Can you deliver your computer specs (seems like win 7) / GPU.
- Post the content of your stdout.log file (%APPDATA%/supertuxkart/0.8.2/stdout.log)
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Re: ayuda

Postby torrejon778 » 22 Jan 2016, 16:43

Primeramente gracias por responder . El error se da en todos los modos de juego.


Esos son los datos del stdout.log

[info ] [FileManager]: Data files will be fetched from: 'data/'
[info ] [FileManager]: User directory is 'C:\Users\Infomir\AppData\Roaming/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in 'C:\Users\Infomir\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info ] [FileManager]: Screenshots will be stored in 'C:\Users\Infomir\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\Infomir\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from 'data/fonts/'.
[info ] [FileManager]: Asset 2 will be loaded from 'data/gfx/'.
[info ] [FileManager]: Asset 3 will be loaded from 'data/grandprix/'.
[info ] [FileManager]: Asset 4 will be loaded from 'data/gui/'.
[info ] [FileManager]: Asset 5 will be loaded from 'data/library/'.
[info ] [FileManager]: Asset 6 will be loaded from 'data/models/'.
[info ] [FileManager]: Asset 7 will be loaded from 'data/music/'.
[info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from 'data/po/'.
[verbose ] translation: GetLocaleInfo langname returns 'es'.
[verbose ] translation: GetLocaleInfo tryname returns 'AR'.
[verbose ] translation: Env var LANGUAGE = 'es_AR'.
[verbose ] translation: Language 'Spanish (Argentina)'.
[warn ] tinygettext: no.po: warning: ignoring, unknown language
[warn ] tinygettext: no_no.po: warning: ignoring, unknown language
[warn ] tinygettext: no.po: warning: ignoring, unknown language
[warn ] tinygettext: no_no.po: warning: ignoring, unknown language
[info ] IrrDriver: OpenGL version: 3.1
[info ] IrrDriver: OpenGL vendor: Intel
[info ] IrrDriver: OpenGL renderer: Intel(R) HD Graphics
[info ] IrrDriver: OpenGL version string: 3.1.0 - Build 9.17.10.4229
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] irr_driver: GLSL supported.
[info ] GUIEngine: scale: 0.512000
[info ] shader: Compiling shader : texturedquad.vert
[info ] shader: Compiling shader : texturedquad.frag
[info ] shader: Compiling shader : texturedquad.vert
[info ] shader: Compiling shader : uniformcolortexturedquad.frag
[info ] addons: Using cached addons.xml.
[info ] HTTPRequest: Downloading
[info ] HTTPRequest: Downloading
[info ] HTTPRequest: Downloading
[info ] HTTPRequest: Downloading
[info ] HTTPRequest: Downloading
[info ] HTTPRequest: Downloading
[info ] GrandPrixManager: Loading Grand Prix files from data/grandprix/
[info ] GrandPrixManager: Loading Grand Prix files from C:\Users\Infomir\AppData\Roaming/supertuxkart/0.8.2/grandprix/
[info ] ClientNetworkManager: Host initialized.
[info ] ClientNetworkManager: Ready !
[info ] shader: Compiling shader : colortexturedquad.vert
[info ] shader: Compiling shader : colortexturedquad.frag
[verbose ] RaceManager: Nb of karts=1, ai:0 players:1

[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/encode_normal.frag
[info ] shader: Compiling shader : object_pass1.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/encode_normal.frag
[info ] shader: Compiling shader : objectref_pass1.frag
[info ] shader: Compiling shader : grass_pass.vert
[info ] shader: Compiling shader : utils/encode_normal.frag
[info ] shader: Compiling shader : objectref_pass1.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/encode_normal.frag
[info ] shader: Compiling shader : normalmap.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : utils/decodeNormal.frag
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : utils/DiffuseIBL.frag
[info ] shader: Compiling shader : utils/SpecularIBL.frag
[info ] shader: Compiling shader : IBL.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : utils/decodeNormal.frag
[info ] shader: Compiling shader : utils/SpecularBRDF.frag
[info ] shader: Compiling shader : utils/DiffuseBRDF.frag
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : utils/SunMRP.frag
[info ] shader: Compiling shader : sunlight.frag
[info ] shader: Compiling shader : pointlight.vert
[info ] shader: Compiling shader : utils/decodeNormal.frag
[info ] shader: Compiling shader : utils/SpecularBRDF.frag
[info ] shader: Compiling shader : utils/DiffuseBRDF.frag
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : pointlight.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/getLightFactor.frag
[info ] shader: Compiling shader : object_pass2.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/getLightFactor.frag
[info ] shader: Compiling shader : objectref_pass2.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : object_unlit.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/getLightFactor.frag
[info ] shader: Compiling shader : splatting.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/getLightFactor.frag
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : objectpass_spheremap.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : utils/getLightFactor.frag
[info ] shader: Compiling shader : detailed_object_pass2.frag
[info ] shader: Compiling shader : grass_pass.vert
[info ] shader: Compiling shader : utils/getLightFactor.frag
[info ] shader: Compiling shader : grass_pass2.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : transparent.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : passthrough.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : utils/getRGBfromCIEXxy.frag
[info ] shader: Compiling shader : utils/getCIEXYZ.frag
[info ] shader: Compiling shader : tonemap.frag
[warn ] material: Track uses deprecated texture 'grass.jpg'
[info ] Script: allchallenges: unlocked_challenges=1, challenges=25
[info ] Script: allchallenges: unlocked_challenges=1, challenges=25
[info ] Script: allchallenges: unlocked_challenges=1, challenges=25
[info ] Script: allchallenges: unlocked_challenges=1, challenges=25
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : importance_sampling_specular.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : fog.frag
[info ] shader: Compiling shader : sky.vert
[info ] shader: Compiling shader : sky.frag
[info ] shader: Compiling shader : pointlight.vert
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : pointlightscatter.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : gaussian6v.frag
[info ] shader: Compiling shader : screenquad.vert
[info ] shader: Compiling shader : gaussian6h.frag
[info ] shader: Compiling shader : object_pass.vert
[info ] shader: Compiling shader : transparentfog.frag
[info ] shader: Compiling shader : billboard.vert
[info ] shader: Compiling shader : billboard.frag
[info ] shader: Compiling shader : pointemitter.vert
[info ] shader: Compiling shader : particle.vert
[info ] shader: Compiling shader : utils/getPosFromUVDepth.frag
[info ] shader: Compiling shader : particle.frag
[warn ] SFXManager: Throttling sfx - queue size 41
[warn ] SFXManager: Throttling sfx - queue size 41
[warn ] SFXManager: Throttling sfx - queue size 41
[warn ] SFXManager: Throttling sfx - queue size 41
[warn ] SFXManager: Throttling sfx - queue size 41


Las especificaciones de mi notebook son:

System Information
------------------
Time of this report: 1/22/2016, 12:39:53
Machine name: INFOMIR-PC
Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.151019-1254)
Language: Spanish (Regional Setting: Spanish)
BIOS: InsydeH2O Version 03.60.473.00
Processor: Intel(R) Pentium(R) CPU B960 @ 2.20GHz (2 CPUs), ~2.2GHz
Memory: 4096MB RAM
Available OS Memory: 2766MB RAM
DirectX Version: DirectX 11


Display Devices
---------------
Card name: Intel(R) HD Graphics
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
torrejon778
 
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Re: [ES] ayuda

Postby detergente » 24 Jan 2016, 04:23

Hola,

Según entiendo con el archivo .log tienes la versión 0.8.2. La versión actual es la 0.9.1.

Intenta instalando la última versión.
También se me ocurre que podrías reducir el nivel de efectos gráficos en el menú "opciones".

Espero que se solucione el problema.
detergente
 
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Re: [ES] ayuda

Postby XGhost » 24 Jan 2016, 14:40

detergente {l Wrote}:Según entiendo con el archivo .log tienes la versión 0.8.2. La versión actual es la 0.9.1.

Version 0.8.2 = Version 0.9 & Version 0.9.1
It's a little confusing, but the logfie which was posted here is from the newest version ;) . 0.8.2 is the "working name" of 0.9.

What you also can try is to install the newest graphics drivers from Intel. Hopefully a dev can give you more informations.
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Re: [ES] ayuda

Postby torrejon778 » 25 Jan 2016, 02:46

Hola gracias por sus respuestas el problemas es mi tarjeta grafica no muy buena. Pasando a otro tema en mi otra pc con windows 8.11 al abrir la aplicacion me pide muchos dll y no se hacer dice que no se encuentra la ruta de entrada, q puedo hacer para solucionar eso?
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