Crash at startup STK

Crash at startup STK

Postby Shikerwolf » 29 Dec 2015, 22:16

I'm using a sony laptop, windows 7.


---------------------------
SuperTuxKart crashed :/
---------------------------
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:

<no symbol available>
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
asFreeMem
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
---------------------------
OK
---------------------------


-Log file-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------=====================================================================[info ] [FileManager]: Data files will be fetched from: 'data/'
[info ] [FileManager]: User directory is 'C:\Users\Jezreel\AppData\Roaming/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in 'C:\Users\Jezreel\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info ] [FileManager]: Screenshots will be stored in 'C:\Users\Jezreel\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\Jezreel\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from 'data/fonts/'.
[info ] [FileManager]: Asset 2 will be loaded from 'data/gfx/'.
[info ] [FileManager]: Asset 3 will be loaded from 'data/grandprix/'.
[info ] [FileManager]: Asset 4 will be loaded from 'data/gui/'.
[info ] [FileManager]: Asset 5 will be loaded from 'data/library/'.
[info ] [FileManager]: Asset 6 will be loaded from 'data/models/'.
[info ] [FileManager]: Asset 7 will be loaded from 'data/music/'.
[info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from 'data/po/'.
[verbose ] translation: GetLocaleInfo langname returns 'en'.
[verbose ] translation: GetLocaleInfo tryname returns 'US'.
[verbose ] translation: Env var LANGUAGE = 'en_US'.
[verbose ] translation: Language 'English (United States)'.
[warn ] tinygettext: no.po: warning: ignoring, unknown language
[warn ] tinygettext: no_no.po: warning: ignoring, unknown language
[warn ] tinygettext: no.po: warning: ignoring, unknown language
[warn ] tinygettext: no_no.po: warning: ignoring, unknown language
[info ] IrrDriver: OpenGL version: 3.1
[info ] IrrDriver: OpenGL vendor: ATI Technologies Inc.
[info ] IrrDriver: OpenGL renderer: ATI Mobility Radeon HD 3650
[info ] IrrDriver: OpenGL version string: 3.1.8787 BETA
[info ] GLDriver: EXT Texture Compression S3TC Present
[info ] irr_driver: GLSL supported.
[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.


[error ] shaders: Shader NORMAL_MAP failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader NORMAL_MAP_LIGHTMAP failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader SKYBOX failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader SPLATTING failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader WATER failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader WATER_SURFACE failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader SPHERE_MAP failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader GRASS failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader GRASS_REF failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader MOTIONBLUR failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader GAUSSIAN3H failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader GAUSSIAN3V failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader OBJECT_UNLIT failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader OBJECTPASS failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader OBJECTPASS_REF failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader OBJECTPASS_RIMLIT failed to load. Update your drivers, if the issue persists, report a bug to us.
[error ] shaders: Shader DISPLACE failed to load. Update your drivers, if the issue persists, report a bug to us.
[info ] GUIEngine: scale: 0.512000
[info ] shader: Compiling shader : texturedquad.vert
[error ] GLWrap: Error in shader texturedquad.vert
[error ] GLWrap: Vertex shader failed to compile with the following errors:
ERROR: 0:1: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.

[info ] shader: Compiling shader : texturedquad.frag
[error ] GLWrap: Error in shader texturedquad.frag
[error ] GLWrap: Fragment shader failed to compile with the following errors:
ERROR: 0:1: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.

[error ] GLWrapp: Error when linking these shaders :
[error ] shader: texturedquad.vert
[error ] shader: texturedquad.frag
[error ] GLWrapp: Vertex and Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
Shikerwolf
 
Posts: 1
Joined: 29 Dec 2015, 22:07

Re: Crash at startup STK

Postby Auria » 30 Dec 2015, 23:33

Hi,

it would seem you graphics driver is unable to handle supertuxkart's shaders. Can you check if you have the latest version of the driver? It's a little confusing as your driver reports supporting OpenGL 3.1, but then outputs an error saying "not supported in GL2", so I'm not quite sure which version of OpenGL your driver and GPU actually support

{l Code}: {l Select All Code}
[warn ] [IrrDriver Temp Logger]: Level 3: GLSL shader failed to compile

[warn ] [IrrDriver Temp Logger]: Level 3: Vertex shader failed to compile with the following errors:
ERROR: 0:2: '' : Version number not supported by GL2
ERROR: compilation errors. No code generated.
Image
User avatar
Auria
STK Moderator
 
Posts: 2976
Joined: 07 Dec 2009, 03:52

Re: Crash at startup STK

Postby deve » 20 Aug 2016, 07:43

@Shikerwolf these drivers don't support GLSL 1.4, which is needed for our shader-based renderer. More info here:
http://www.phoronix.com/forums/forum/li ... sed/page14

It should work in current git version of STK, where we detect 3.1.8787 as buggy driver version and we force to use fixed pipeline. You can try current git version to see if it works for you. If you are not able to compile STK, then you can just set "force_legacy_device" parameter to "true" in config.xml file (can be found in %appdata%\supertuxkart\0.8.2).
deve
 
Posts: 268
Joined: 23 Jan 2014, 13:45

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