Akien {l Wrote}:I don't speak for the STK team, but indeed if you respect the terms of the GPLv3+ license for the code (see https://github.com/supertuxkart/stk-cod ... er/COPYING for a full description of the code licenses, and check also the corresponding info in the data repo if you want to reuse assets), you are free to fork STK. Now, reaching out to the development team is also a very good idea, as it could spawn some kind of cooperation I suppose.
Just out of curiosity, what are your plans for this new game based on STK?
linuxfanatic {l Wrote}:
Thanks. The new game is basically going to be an arcade racer with members of GTRCars and their dream cars as characters XD
hiker {l Wrote}:Hi,linuxfanatic {l Wrote}:
Thanks. The new game is basically going to be an arcade racer with members of GTRCars and their dream cars as characters XD
While of course you can fork stk, tbh I am not a big fan of forks. Can I ask for the reasons you want to fork in the first place? Imho forks in the open source world lead to a lot of wasted developers time, and while I can see some justification or necessity in case of different project goal/focus or differences in the development team making a cooperation impossible - as far as I am aware of you have not tried to cooperate with us
- If you just want to have your own art (as in karts, characters, ...) - we are more than happy to support this on our addons server. I would _love_ to support addons packages: instead of installing X different karts, you could download a package that can include karts, tracks, music, skins. So if this is what you want, what about working with us to support this feature in stk, which will benefit the whole community instead of forking, which risks duplicating (and therefore wasted) time?
- If you want to change the physics - stk is already very configurable (you can have different stk_config.xml files, which store all physics parameters, and karts already can specify their own parameters). There is already work in progress (i.e. a patch that just needs some further improvement) to make karts easier to configure. If you want to improve the physics, depending on where you are going (and you mention arcade racer, so basically the same direction as stk), we would be interested in that, too
- If you want to add different game modes - we would love more game modes, too.
If there is anything else you want to do, I would suggest to talk to us (well, either here in the forum, or better on IRC) - it might just be that we can all work together instead of forking. Also, I don't know what background and experience you have - if you fork, and lose your momentum, your work is basically lost. If you contribute to stk instead, even if you stop due to overestimating your time or underestimating the effort required, your work will be useful for everyone else.
Just my 2 cents.
Cheers,
Joerg
samuncle {l Wrote}:Hi linuxfanatic
I'm the lead artist of the project and here is my little contribution. As you probably know now, you can fork SuperTuxKart however I highly not recommend to do it (as the leader of the project hiker said). It spreads resources and man power (especially considering now we are lacking of artists).
SuperTuxKart's new engine is perfectly capable to run with a descent visual quality a "realistic" world but let me explain a bit more the work involved.
Without forking the current game you can already do a kart that looks like a car and a city with skyscrapers.
I suppose it's what you want to create since the game will be called redlight city).
Creating a track with the quality of Raven Bridge Mansion (one of track that is currently work in progress).
1) A next generation track can take up to 6 months of work from the initial idea to the final release
2) A next generation track needs roughly ~100 objects (and it will style looks a bit "empty"). If you take 5 hours to create one object (assuming you are very fast) it still requires ~2 months just for the objects
3) Creating racing circuits requires experience. Actually it's very hard to make a fun and enjoyable track (from the gameplay point of view).
4) Since you are going for realistic environment you can't really reuse the objects from SuperTuxKart , so a lot have to be done
5) Your first track will be as perfect as you might imagine (well just like anything you are starting. You need experience).
6) before creating next generation tracks like Cocoa temple, gran paradiso we had a lot of trial and errors with previous ones.
In fact before creating an epic dark track our mansion looked like that
I'm writing my suggestion in a separate post so it's more clear
linuxfanatic {l Wrote}:While I fully agree with what you said, we are looking to create a new game, not make a pack for the base game. I know I sound like a complete b*stard saying that, but for what we're going for, an expansion pack or a similar just won't work.
I know I sound like a complete b*stard saying that, but for what we're going for, an expansion pack or a similar just won't work.
samuncle {l Wrote}:So here is my suggestion
Since the release of the new engine and the fact that all tracks has to be upgraded/redone for new engine it was decided to create an universe inspired by earth for the game.
The map of the planet.
We aren't a RPG but we are building world with cities, countries, mountain ranges etc, so our artists can use it and our fans can extend it.
The great thing is, it's so vast you can almost build anything you want, there is almost a place for every crazy idea involving racing.
You want a futuristic city with skyscraper ? well you can choose Malao a "south east asia" city state with modern buildings and futuristic infrastructures.
You prefer the "north American desert", well there is Las Dunas our version of Las Vegas/Los angeles, with movie studios/casinos and golf. In fact someone is creating right now a custom track located in the Las Dunas Stadium.
As you can see there is a lot of content, your redlight city could perfectly be Malao, Las Dunas, or Silvia an "European city". If I missed your goal and instead you wanted to create a steampunk track, well there is Lochcester a London like city :P.
As you can see for almost every situation we have a place fitted. There is also existing companies and corporations, like Oceanic Airlines or Vaalbara (a networking company). For almost every companies a logo and fictional poster have been created.
There is also countries and governments, like the Val Verde (south america + central america), the Alpalayan empire (stretching from "india to europa"), and for those countries we also created flags and coat of arms (some are missing, we add them when it's needed).
The only limitation is your time and imagination . Also a lot of objects, textures, assets, effects are already created and tuned for this universe.
I would suggest to take one of the city in our universe (assuming your game location is a city) and create a track + a bunch of karts and release it in our official addon server so people can easily download them. If the track is good enough it could be included in SuperTuxKart and your objects (like lamp posts, newspaper box etc) are also welcome.
Yes you would divert a bit from your goal which was to create a realistic racing game but, if we take for example blur, I think it's a nice compromise. Yes it has realistic cars but the environment/physic is cartoon.
SuperTuxKart universe is a nice blend between reality and cartoon/fun environment. We are a bit more serious compared to Mario Kart and depending on the situation yes real cars can perfectly be included (in a city for instance) just like a tractor in a farm.
That would be a win win situation since you get an amazing 3D engine + all our tools/assets/universe/etc. If you are willing to use our universe I can help and guide you to create an amazing track (yes let's be realistic here, let's start with one track and one kart).
linuxfanatic {l Wrote}:Hi! Thanks for your input.
The main reason we are forking is because we want to have a similar yet different game. We've been discussing on GTRCars and we've come to the conclusion that the game will be called Redlight City. It would be great if we could host our cars on the STK servers. We will also change the physics to make them a bit more realistic.
tbh, I don't think much time will be wasted because most of the work will be making the new cars.
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