Model: Toshiba S55T-B5223
CPU: Intel Core i7 4710HQ (64-bit Quad-core with 8 logical processors, 2.5 GHz with "TurboBoost" up to 3.5 GHz)
GPU: Intel HD Graphics 4600
RAM: 16 GB
The laptop came with Windows 8.1 installed, and until I upgraded it to Windows 10, SuperTuxKart 0.9 worked as well as I could ask for without a dedicated graphics processor. After the Windows 10 update, however, STK began crashing as soon as any even slightly 3D-intense procedure started (e.g. Story Mode or a complicated track in Single Player). In fact, "Oliver's Math Class" was one of the few tracks that didn't cause the game to crash on the "Loading..." screen. Here is the window I received upon the game crash:
SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum:
forum.freegamedev.net/viewforum.php?f=16
Call stack:
DvrSetLayerPaletteEntries
DvrSetLayerPaletteEntries
DvrSetLayerPaletteEntries
DvrSetLayerPaletteEntries
RegisterProcTableCallback
RegisterProcTableCallback
RegisterProcTableCallback
DvrSetLayerPaletteEntries
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
asCreateLockableSharedBool
BaseTreadInitThunk
RtlSetCurrentTransaction
RtlSetCurrentTransaction
After one or two graphics driver updates, the crash has become a bit less frequent, but now "Around the Lighthouse" seems to be affected by a strange phenomenon of lightning flashing far to close and causing the entire game to slow to a crawl.
My question is is this a driver problem, or a problem with STK itself?
Should I try reinstalling STK, or perhaps compiling from source? I don't have much experience with compiling, but I might be able to manage.
Thanks,
-Matthew
Postscript: I have not been able to test SuperTuxKart 0.9 on Linux, since another computer with Linux Mint 17.2 and Debian 8.1 has only a Radeon HD 3200 GPU (integrated), which is of course far too weak to run STK 0.9, though 0.8.1 runs fine.