My intention is just increase the illumination for my animated object. Just for example, it is not my case, but imagine a flying saucer, flying in the evening: 1st it is animated and it shines like if it was a flying lamp with it own illumination, and not just glowing its outline!
Yes, I know. But, my doubt is if I have to create it on a separate transparent plan surface to put over my textured object, or if I have just to select the whole object and apply the zipper settings to it?
I don´t know why the stk team decided to remove the possibility to uncheck the back culling option
It is really a pitty that it is not possible yet! Because it would be a very nice effect!
I don´t know python, and neither I know if it is possible or not. But, wouldn´t it be possible to program some script that converted stk lights into emitters to associate them to 3d objects?.
For example, when we add particle emitters for our tracks, we just add an emitter and decide what effect will be associate to it. And this same emitter may be used such as for fire, smoke and other effects.
Well, maybe the stk lights script could be used for associating a light effect for a 3d object, by transforming our objects into emitters to emit light with settings for different intensities and colors, and other effects that worked just as the same as particles scripts do! This way, we could have our 3d objects working like emitters. It is just an idea, but I think that this would be interesting. If an object could be converted into effect emitters. So, it would not be necessary to have external point lights, but a "lamp object" or a "fire object" like a comet! It would be also very important for animated objects as animated 3d sun and moon and many others too
Users browsing this forum: No registered users and 1 guest