Hi, thank you very much JVC for your asset
.
It's a very good start however might I suggest you some improvements:
1) The model is well done however even if antarctica can handle a lot of polygons I think 3000 is a bit too much for an object like that (especially considering it will probably all over the mansion).
* I suggest you to read this
http://supertuxkart.sourceforge.net/Sty ... #Polycount* I would say, try to limit yourself to ~
600 for the whole object (I made a big landing plane with ~3000 poly
(here is a case where I think there is too much poly (don't forget we race at 100km/h, not really a lot of time to watch this)
* I'm a bit heartbroken to say this but for the books group when they have the same height your removed the plane inbetween and that's good.
However when they are with different heights I would not do it because it's more poly. I know if we want to do "proper" modeling we should do it but for stk we want maximum performance and IMHO that's much more easier to just put them one next to the other.
2) You used a big 1024*1024 texture (which is perfectly fine) but why did you wasted so much space ? you could increase easily the resolution of object by simply using the whole space available.
* A texture even with only one pixel used from the whole image will be loaded in the GPU.
So let's not waste VRAM without reason. Just increase the whole quality of the object and use the whole 1k texture
* The wooden texture part looks a bit basic. I'm sure you can improve it, add more contrasted part.
* The uv layout is a bit unclean with strange stuff
3) My suggested Roadmap:
-> Try to reduce the polycount and limit to ~600 tris (that would be roughly like a tree. I'm sure it's possible to clean up the mesh keep all the details while reducing the polycount
-> Don't forget you can let some empty places so we can add other objects (like swords etc).
-> You can also change the bottom with doors so it reduce even more the polycount + it makes it less boring (it's not only books)
(all tricks are good :P)
-> The height is a bit funky but why not
. I think it makes rather original and interesting especially for the mansion, keep it
-> Redo a proper texture that use all the space avaliable
-> I really like the fact that some books have a title. However I suggest to avoid K desktop manual as a title. Ideally we should do some reference to stuff about our universe and linux but in a creative way. That could be the IRL man pages (just like TCP transport packets) (not sure how to represent that).
-
But most important
don't give up. It's a really very good start, I recommend also after each steps you show me the object so I can give you clearance for the next step
.
For now I plan to do a pendulum clock.
Yeah that's an awesome idea, and you should apply my recommendations about the bookshelf for the clock.
Sam