[info ] IrrDriver: OpenGL version: 4.3
[info ] IrrDriver: OpenGL vendor: ATI Technologies Inc.
[info ] IrrDriver: OpenGL renderer: AMD Radeon R9 200 Series
[info ] IrrDriver: OpenGL version string: 4.3.13283 Core Profile Context 14.501.1003.0
[info ] GLDriver: AMD Vertex Shader Layer Present
[info ] GLDriver: ARB Buffer Storage Present
[info ] GLDriver: ARB Base Instance Present
[info ] GLDriver: ARB Draw Indirect Present
[info ] GLDriver: ARB Compute Shader Present
[info ] GLDriver: ARB Texture Storage Present
[info ] GLDriver: ARB Texture View Present
[info ] GLDriver: ARB Bindless Texture Present
[info ] GLDriver: ARB Image Load Store Present
[info ] GLDriver: ARB Shader Atomic Counters Present
[info ] GLDriver: ARB Shader Storage Buffer Object Present
[info ] GLDriver: ARB Multi Draw Indirect Present
[info ] GLDriver: EXT Texture Compression S3TC Present
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] GLDriver: ARB Geometry Shader 4 Present
[info ] irr_driver: GLSL supported.
vlj {l Wrote}:Which Platform ?
I'm surprised as I develop on a R9 290X mostly on Windows with catalyst and (obviously) the game runs fine.
R9 285 is supposed to be similar, ISA is updated but the features are the same.
Sauer2 {l Wrote}:My Windows laptops graphic driver (Win7 64bit, NV 310m, newest driver) still crashes the system, as soon as I activate dynamic lights.
Dynamic lights disabled, I get the bug as shown in the screenshot.
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CYPRESS
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.1.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
vlj {l Wrote}:It's because we release the binaries in debug mode, they are slower than the binaries we make for final.
maloonsoreo {l Wrote}:I cannot get the game to run at a constant 60FPS if I'm on anything except the lowest settings. Here's some specs:
GTX 760 SC with latest drivers
Manjaro Linux w/ XFCE4
AMD Phenom II X4 955 (or 995, I forget)
1920x1080 screen resolution
laol {l Wrote}:All new tracks don't work.
XGhost {l Wrote}:laol {l Wrote}:All new tracks don't work.
Please, tell us what exactly happens, on which system you're running SuperTuxKart and your Hardware specs. Is there an error? How about your graphic settings? Does it always crash on the new maps or maybe on other tracks too?
...What should the STK-Team do with such a post without informations?
Thanks
XGhost
Edit: And please avoid double posts! You're message will be read, there's no need to rush.
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SuperTuxKart crashed :/
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SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: http://forum.freegamedev.net/viewforum.php?f=16
Call stack:
wcslen
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
<no symbol available>
asCreateLockableSharedBool
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain
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ОК
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Funto {l Wrote}:I loved the photo of Hiker in one of the tracks
Auria {l Wrote}:Hi NowhereMan,
I am unsure what you mean about the speedometer and nitro meter; they all work fine here. There were some known bugs (now fixed) that could cause them to look distorted, though missing is unheard of. Unless you meant you wanted to see your speed as a number?
As for the resolution, available resolutions are given to us by your driver, so if your driver says it doesn't support a certain resolution it's safer not to offer it. However you can try manually editing it in the config file to anything you want
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