If a track has multiple objects that share the same mesh, should they all be flagged to use (the same) separate models?
For example, in my temple track, all the starting platforms are clones of each other in Blender. If I set their types to "Object", I could have them all use the same model, thereby (slightly) reducing the track's size. But this would also complicate the scene and the track files, making it easier to mess something up.
What do you think is the best approach for dealing with these objects?