Poseidon's head (the making of)

Poseidon's head (the making of)

Postby samuncle » 17 Sep 2014, 03:42

Hello everybody

I started to make a Poseidon statue for the track Subsea. I thought it might be interesting to share with you the process of creation.

So first you need a picture as a reference to help you. Wikipedia has plenty pictures of Poseidon/Neptune.

Basically my main objective was to get the geometry and topology of the head good. Once it's done you can add details and sculpt it easily.
I started by making the nose and eyes. It's quite important IMHO to get quickly the eyes because eyes are very important for a character.
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I completed the mouth
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I added the whole face + I started the back of the head with some key faces to guide me. You can enable matcap to see if there is problems and how it looks with a generic material
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Once the key faces are done it's just filling the gap.
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Now the head is mainly finished. It's low poly, you can easily use it to add details with sculpt mode or in a third party software like Z-brush.
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One of the main characteristic of Poseidon is a beard. So I corrected the head by adjusting the ratio and the proportion to be closer to the references. Then I extruded part of the mesh to make the beard.
The finish result.
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The wireframe
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Polycount: ~1000 poly

Now the basic geometry is done. I can focus on details and his appearance in Supertuxkart.

I hope you will find this topic interesting and let me know if you want more behind the scene like that :)

Sam
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samuncle
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Re: Poseidon's head (the making of)

Postby konstin » 19 Sep 2014, 15:13

I'ld like more making of's, but rather as video than as text+screenshots as modelling is a graphical process. For me, something like "Creating the basics of a next-gen stk track" would be very interesting.
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Re: Poseidon's head (the making of)

Postby WillemS » 21 Sep 2014, 20:07

konstin {l Wrote}:I'ld like more making of's, but rather as video than as text+screenshots as modelling is a graphical process. For me, something like "Creating the basics of a next-gen stk track" would be very interesting.


While videos are certainly interesting if you want to see the creation process in detail, I really like the current style of screenshots + text. It shows how the artist works, without needing to watch the entire video.
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