- where did the shadows go?
- I'm not really in favor of using _that_ big textures
I would go with the 512px texture + a tiled detail texture, that uses the same UV times a factor > 1. Big textures should not be used for the fact of using big textures
but for adding details where needed
(what does cand's mipviz tool say?)
First has already been covered: I don't know if even 1k textures are needed for many small environmental/background objects. I've been able to get a good amount of detail out of a 1024^2 texture for a wood pallet by a single repeat, but the result is very detailed and the normal map does a lot of the heavy lifting.
For complex objects like characters and karts, I'm all for having 2048^2 textures. Terrains may need up to 4096^2 for their color map, and obviously, terrain is pretty important for something like STK. Terrain however, requires a complex system of texture layerings, masks, etc., and I'm not really sure how artists create it in 3D modeling software without using special tools.
The lighting experiment looks fantastic so far. I'm wondering if we'll see dynamic shadows, soft-edge particles, SSAO, normal/specular maps, and other modern shader effects soon? Although the latter (normal/specular mapping) is more work on artists, and I think we'd do well to focus on graphical features that don't require that much more artists' work first.
Even bad models and game art don't look so bad when situated with good lighting effects
cand wrote:Looking good!
However I noticed that Vincent severely upped the HW requirements, and required floats (so future STK cannot run on US-based distros). Both were explicit design decisions in my work, and I find it sad to immediately turn them around on their head as soon as I'm gone.
vlj wrote:Regarding texture floats, I think the patent will expire in a couple of years. In the meantime the floating point texture will only affect users of Mesa living in country were this patent is registered. Others have the ability to use package from unofficial repo (rpm fusion for fedora) or to build mesa themselve (that what I do). And of course not every stk player uses linux with open source driver, in this case there is no legal restriction.
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