Hello galaxy51
Newer is better by default?
The new release seems to follow that slogan.
Yep that is what we are trying to do ^^.
There are many really really exciting new features in it, they were mentioned yet, and I love them!
Thanks
But on the other hand assets of the game got obviously hurt by doing too much.
All your good and amazing work got damaged in the end by overshooting.
So how could you murder the „Old Mine“ track? It is dead as a doornail, at the best it's a zombie.
The old mine was completely redone (The topology is much better now). The problem is lights. Currently supertuxkart uses multiplicative lightmap. So a texture can only become darker, not brighter. That's unfortunate but it's how the old fixed pipeline works
.
I'm at 1000% aware of the problem, and I'm right now trying to find a solution. With the GSoC we a much better lighting system. We will probably have a kind of
HDR to add more light to our tracks.
And what is that curious thing „STK Enterprise“ good for?
STK enterprise replaces the old stars track. You can argue about tastes and colours for hours, but in our opinion the new one is much better.
„Adjust the brightness of your monitor“ was your advise with the last release (I love such ... advise!).
It's sad but true
. Many people have their monitor unbalanced and uncalibrated. As charlie saids it won't be a problem in the future since the artist and the player will be able to tweak the brightness of the game (the gamma color).
But currently it's a WIP feature and it's still not implemented in the options.
If you want to add more brightness in the mine or STK enterprise you can tweak yourself the lightmaps. The tracks are stored in "(where stk is installed)/data/tracks". Lightmaps are texture that store lights. They are similar to this
one. You can tweak them in gimp (just add more light for instance) or you can remove them. You will loose shadows but the track will become brighter.