johnluke728 {l Wrote}:Would it be easy to implement an option to disable boosting from skids? While I know you can just as easily not map a skid button to everyone's controllers, it would be an interesting option for parents so the whole family can just focus on a good, clean game without the pressure of competitive racing, or completely handicapping the speed demon(s) in the bunch.
Sounds kinda silly, but it always annoyed my parents whenever I would powerslide like crazy on Mario Kart for an extra boost around the corner, giving me and my sis an edge they couldn't keep up with. I'd keep telling them it was an effortless thing to do, but they were convinced it was "cheating". Finally had enough of it around Mario Kart Wii and haven't played with them since. XD What? My sis and I were brutal on the track, we fought dirty and loved it! It's impossible not to do. > : D
Funto {l Wrote}:Concerning skidding, making it "optional" makes the game inconsistent IMHO.
Totoplus62 {l Wrote}:Totally disagree (IMHO) just few people will play with the "old" skidding. The new skidding isn't optional but the old one is optionnal (only few people will play with it) THAT is different.
Totoplus62 {l Wrote}:I prefer the skidding from ---> walt disney world magical racing tour (like current Stk)
I never really enjoyed Skidding from Crash' team
Totoplus62 {l Wrote}:The differences between karts can also be the skidding system with "fast" kart with current Stk skidding (better for straight races) and slower kart with more efficient skidding "Crash' team skidding" (better for sinuous races)
Totoplus62 {l Wrote}:In both ways, people who know how to use the skidding will take the advantage so our parents have to use their brain and learn xD
Funto {l Wrote}:Totoplus62 {l Wrote}:Totoplus62 {l Wrote}:The differences between karts can also be the skidding system with "fast" kart with current Stk skidding (better for straight races) and slower kart with more efficient skidding "Crash' team skidding" (better for sinuous races)
Well, that's interesting, I don't know exactly what to think about it...On one hand, it makes the game more inconsistent, but on the other hand, it:
- gives karts unique abilities
- makes room for "karts for beginners" vs "karts for experts"
Funto {l Wrote}:Maybe it could be merged with the nitro key? (you wouldn't use nitro at the same time anyway).
Totoplus62 {l Wrote}:
this is very clear !
For the tuto we just have to create a track with plots (of audacity ? ) that explain you how to skid (This is easy to learn ! )
And in the menu you choose between:
-Tuto with kart for beginner (simple skidding)
-Tuto with kart for intermediate player (Current skidding)
-Tuto with kart for expert player (Ctr skidding)
I hope people will love this !
Funto {l Wrote}:Yes this way seems cool to me
We still have to deal with the fact that adding a new key binding (triggering the boost) is not cool as STK already has a lot of those (I couldn't map them to wiimote input as a consequence).
Maybe it could be merged with the nitro key? (you wouldn't use nitro at the same time anyway).
And we have to deal with explaining to the player that there are different skidding styles (no boost, automatic, semi-automatic)...(tutorial mode, which BTW could be merged with history mode IMO, with some character explaining the things to us as progress to help us in our quest - again, as in CTR ).
Funto {l Wrote}:Concerning skidding, making it "optional" makes the game inconsistent IMHO.
However, I think waiting for the smoke to become green gives too little advantage compared to the yellow one: it seems to be better to do 2 yellow skids instead one 1 green.
Otherwise, I think STK misses jumps, moving obstacles, cannons (hiker, you coded one right? I didn't see it in any track...), holes... In CTR, hitting the skidding key while jumping gives you a boost when we touch the ground again. This could be cool in STK as well, IMHO
heyda {l Wrote}:Improving the drifting as it currently makes small hops at the beginning and the perspective is changed very fast.
Maybe it would make sense to add something like www.osmbugs.org but for Level bugs/improvements. So you drive with your car to a certain position within the map and could report markers with descriptions to help the map designers
Funto {l Wrote}:We still have to deal with the fact that adding a new key binding (triggering the boost) is not cool as STK already has a lot of those (I couldn't map them to wiimote input as a consequence).
Maybe it could be merged with the nitro key? (you wouldn't use nitro at the same time anyway).
And we have to deal with explaining to the player that there are different skidding styles (no boost, automatic, semi-automatic)...(tutorial mode, which BTW could be merged with history mode IMO, with some character explaining the things to us as progress to help us in our quest - again, as in CTR ).
For the tuto we just have to create a track with plots (of audacity ? ) that explain you how to skid (This is easy to learn ! )
And in the menu you choose between:
-Tuto with kart for beginner (simple skidding)
-Tuto with kart for intermediate player (Current skidding)
-Tuto with kart for expert player (Ctr skidding)
I hope people will love this !
Funto {l Wrote}:Maybe it could be merged with the nitro key? (you wouldn't use nitro at the same time anyway).
Why not. Can you use your keyboard?
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