Tuxfan {l Wrote}:@ developers:
Is there a need to test a specific part of STK that should work already properly?
samuncle: If you can't make really nightly build, it will be very interesting if you can at least make weekly build.
Rahl43 {l Wrote}:Hello,
These nightly builds are very interesting. I download the latest and I tested it (especially the overworld). Even if it's not finish, it looks great!
I just have a suggestion regarding Grand Prix: it could be interesting to reorganize current GPs to create one GP by overworld area (one GP mountain, one GP ocean, one technological...). Some areas have only three tracks and it's perhaps not enough (4 would be better) but some add-on tracks are of very high quality and could be added in the official tracks (and included in the overworld and in GPs). I think of the following tracks: Green Valley (for wooden area), Industry (for technological area), Mountain Village (for Mountain area), On The Beach (for ocean area, it's the 5th track in this area but it is a very high quality track I think), On an Iceberg (for mushroom area since it seem to gather all unclassifiable tracks). I didn't find high quality track for tropical area. Hillside could be interesting but it needs some improvements.
Rahl43 {l Wrote}:I am not against an increasing difficulty, but with the new overworld, there is not challenges using GPs and they are not unlocked progressively, so there is no order to have an increasing difficulty.
(However, it would be nice if GPs were unlocked only when all their tracks are unlocked.)
Missing default value for 'skid jump-time' in '/home/john/Downloads/STK/data/stk_config.xml'.
monway {l Wrote}:I couldn't find a topic about my question however, this thread is pretty close to it.
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