In this fork, I added some notable features that were last present in STK 0.8.1, along with some more of my own. Nothing about the physics has changed, however.
- Restore and revamp the digital speedometer. Unlike in its 0.8.1 appearance, it is placed above the current speedometer, as its original place is taken by rank number; the original value is no longer multiplied by 10. Displays in these units:
- m/s (default)
- km/hr
- ft/s
- mph
- Restore the messages that appear if karts get hit or on powerup use, with minor changes. All were last seen in 0.8.1. I'm open to adding more hit messages for more fun.
- All messages from 0.8.1 appear almost exactly as before. They are white, but with a black outline for easier readability.
- They will not appear for karts that have a shield from using bubblegum. This prevents erroneous messages from appearing when karts are not actually hit.
- Most messages end with periods now.
- One of the anvil messages removes "the".
- One of the bowling ball messages ends with "!".
- Artist debug mode menu additions;
- Front of kart view
- Inverse side of kart view
- Change to kart #9, #10, #11, or #12
- Attachments for AI karts
- Restore access to the anchor/anvil powerup; it is still in the code, but all distribution probabilities set this powerup to zero, so that it will never appear in normal modes. Last seen in normal modes was in the 0.7 series.
- Clear the current powerup or attachment
- Flatten karts as if they were hit by a swatter
- Block most of the view with plungers
- Enhance demo mode for less hard-coding and more randomness.
- Use the last selected kart instead of always using Tux
- Use the last selected mode and difficulty, instead of normal and hard, respectively
- Randomize whether reverse mode is used, or not
- (broken) Use Nolok boss mode at random for all AI karts