kinsu {l Wrote}:This is not really a bug, but STK 0.7.1 is still displaying at a slow framerate where STK 0.7 can display a good one (has Irrlicht been built in debug mode as Arthur suggested ?).
Maybe Beagle and Emule (thank you for adding it by the way) could have been locked as we said by a challenge ? I will add this for the next release ^^
Otherwise it's nice !
wandererm {l Wrote}:As acme_pjz mentioned here:
viewtopic.php?f=17&t=1348#p12470
I had to delete C:\Program Files\SuperTuxKart\data\po\zh_CN.po to make zh_TW.po work.
I think it is a bug…
sst {l Wrote}:Hi, ...
I see that the final supertuxkart-0.7.1-win package, include an bigger icon of 256x256.
Did you write "in the changelog", that the icon of the game, is changed to an other bigger 256x256 and a better icon ?
wandererm {l Wrote}:Hi, Auria, I'm very sure it's 0.7.1, because I see the eMule…
hiker {l Wrote}:Sorry for this confusion - I should avoid doing releases when I actually don't have timeIt's just too easy to make a mistake
eiji_11 {l Wrote}:where can I find a blender 2.57 (compatible) kart exporter. I was successful making one using 2.49b...
can I make an android kart? the android os is open source but I don't know with the mascot. and also suzanne for blender and the gecko of opensuse.
mjminfo {l Wrote}:hiker {l Wrote}:Sorry for this confusion - I should avoid doing releases when I actually don't have timeIt's just too easy to make a mistake
Well I can tell you that it's a way toooo fast to go from RC1 to release without giving the translators a deadline, also even on 0.71a the RTL support is broken which was not in previous releases(svn).
So I guess that this one is one to be forgotten![]()
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I sent Auria the screen shoots of the broken RTL
Jorge
eiji_11 {l Wrote}:hahaha! those karts look cool. anyways, about the tracks, what versions of blender does it support so I can try and make one? because I'm really confused on the code's header where they wrote blender 2.48 while the filename or folder is blender 2.5 or something.
<challenges>
<canyon solved="true"/>
<energymathclass solved="true"/>
<energyshiftingsands solved="true"/>
<energyxr591 solved="true"/>
<farmtracktime solved="true"/>
<fortmagma solved="false"/>
<gardenhead solved="true"/>
<islandfollow solved="true"/>
<lighthousetime solved="true"/>
<minestime solved="true"/>
<penguinplaygroundgp solved="true"/>
<snowmountain solved="true"/>
<starfollow solved="true"/>
<tollway solved="true"/>
<tothemoonandbackgp solved="true"/>
<worldsend solved="false"/>
</challenges>
<challenges>
<canyon solved="true"/>
<energymathclass solved="true"/>
<energyshiftingsands solved="true"/>
<energyxr591 solved="true"/>
<farmtracktime solved="true"/>
<fortmagma solved="false"/>
<gardenhead solved="true"/>
<islandfollow solved="true"/>
<lighthousetime solved="true"/>
<minestime solved="true"/>
<penguinplaygroundgp solved="true"/>
<snowmountain solved="true"/>
<starfollow solved="true"/>
<tollway solved="true"/>
<tothemoonandbackgp solved="true"/>
<worldsend solved="false"/>
</challenges>
Auria {l Wrote}:Are you sure you solved them all?? When you go to the challenges screen, all of them are solved? (if you use a low resolution you might need to scroll)
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