- {l Code}: {l Select All Code}
<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
</materials>
<?xml version="1.0"?>
<!-- Generated with script from SVN rev Unknown -->
<materials>
</materials>
Anon {l Wrote}:I've run into bugs where material properties aren't fully exported before, but they've all been fixed relatively quickly after I report them. Judging based off of the lack of recent work in the media repository, I'd say that the current version of scripts probably works.
Anon {l Wrote}:Material properties are then specified per image using the "STK Image Properties" section under the properties panel's "Scene" tab.
DrPyspy {l Wrote}:Are my tools just completely broken?
Anon {l Wrote}:Nothing shows up under STK Image Properties because you haven't selected an image. Basically, the "images" in STK's materials system are equivalent to the "Materials" in Blender, in that you specify shading properties per "image" and choose which image each face uses. So the "Select an image" box lets you choose which image's shading properties you're currently editing.
The image list is the same (or should be the same for most purposes... libraries might have messed some things up a bit) as the list of images you can find in Blender's image editor. So you'll have to load your image textures into Blender before you can assign them to faces and specify their material properties.
Auria {l Wrote}:Maybe you could share your blend so we can take a look?
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