Crendgrim {l Wrote}:So you plan to maintain both GUIs?
Yes, for now I'll leave both version in, and the user can select in the UI which one to use.
Cheers,
Joerg
Crendgrim {l Wrote}:So you plan to maintain both GUIs?
Funto {l Wrote}:Well, what I meant was not really that it was "difficult" to select tracks but rather that it doesn't feel natural because of the fact that it is too static.
And yes if you are not using VBOs, this will clearly give a gain!!
But I'm quite surprised Irrlicht doesn't do this automatically...??
As for instancing I'm not sure, you would need to have many visible instances of the same model for it to be of some interest, and I don't think this is the case, is it?
Funto {l Wrote}:About that "static" thing, what I mean is that you don't have an animation that makes the preview of the track slide from one column to the next one. This simple thing would make the menus much clearer, especially on the challenges screen.
About the VBOs, I thought of combining those.
But I think we are not talking about the same thing: I'm talking about VBOs, which cover GL_STREAM_DRAW, GL_STATIC_DRAW and GL_DYNAMIC_DRAW, while I think you are talking about the fact of sending the data to the GPU only once (which corresponds to the behaviour wanted for GL_STATIC_DRAW). Am I right?
Funto {l Wrote}:- (maybe) better bonus items to the players that are ranked last, which can make them come to the front more easily, and maintain more competitiveness. This is what's done in Mario Kart, and although it's a bit unfair, it helps maintain the races interesting. This could be optional.
- some more bonus items (but this is not a priority). STK features original ones I think(yet I didn't understand why in hell are cakes explosive
)
- less locked items: when a new player starts STK, he really only has access to a small part of all the available content, which is really sad ^^. Plus, many people will just play a little, and I think the tracks that are available in the beginning are not the most entertaining ones. I would lock some more karts and less tracks (I think in the beginning more that 50% of the tracks are locked right?).
hiker {l Wrote}:We had to soften the impact somewhat, since people complained that they only got the boring items (because they are first )Funto {l Wrote}:(maybe) better bonus items to the players that are ranked last, which can make them come to the front more easily, and maintain more competitiveness.
hiker {l Wrote}:But I agree, perhaps locking a few more karts would be better.
Funto {l Wrote}:You are mentionning a complexity in changing the challenges, maybe some simple graphical tool which would generate the XML content would help? I think making it with Qt would not be really difficult. Would it be of some valuable help?
I persist in thinking that you should have less tracks locked in the beginning ^^.
hiker {l Wrote}:The problem is not the xml or so, just the dependencies between the challenges: e.g. to make sure that no GP is unlocked before all its tracks have been unlocked. I have some plans to improve the dependency system a bit - but then again Auria might want to get started on a better system anyway.
acme_pjz {l Wrote}:I don't understand why the game needs a dependency system ... I think it's not necessary to make sure that no GP is unlocked before all its tracks have been unlocked. If a track is locked and the GP contains this track, than it means that the track can only be played in the GP ...
hiker {l Wrote}:Do we need track improvements (i.e. what would be more important: making the existing tracks better, or getting more more tracks, even if the quality is not as good)?
hiker {l Wrote}:We are actually considering using the money donated to pay someone to make a track or two. But that should wait till the physics are more or less in the final state, so that the track designer knows what the karts can do, and so what can be used in this track.
hiker {l Wrote}:What about game modes - should there be more? Any suggestions?
hiker {l Wrote}:And items? Well, the latter has already started a nice discussion in a separate thread, and hopefully the next release will already get one more item
hiker {l Wrote}:I agree that STK has enough karts for now (considering that many more can be downloaded ... well, once they have all been ported and the addon webpage is properly setup). I guess people contribute karts since it's less work than contributing a whole track (though don't underestimate the work on a kart - e.g. the animations for the characters, ...).
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